Plist Editor For Mac



It supports the customization of fonts, editing of texts as well as the sorting of the selected array, boolean, data, date, dictionary, number, or string data. PlistEdit Pro 1.9.2 for Mac is available as a free download on our application library. PlistEdit Pro for Mac lies within Developer Tools, more precisely General. Edit property lists in Terminal on Mac Preference and configuration files in macOS use property lists ( plists ) to specify the attributes, or properties, of an app or process. An example is the preferences plist for the Finder in the Library/Preferences/ folder of a user’s home folder.

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This article covers the iTunesMetadata.plist file used to provide information to iTunes about an iOS application using Ad Hoc distribution for either testing or Enterprise deployment.

When an iOS application is created in iTune Connect (either for sale or free release from the iTunes App Store), the developer can specify information such as the application's genre, sub genre, copyright notice, supported iOS devices and required device capabilities. For iOS applications that are delivered either to testers or Enterprise user via ad hoc distribution, this information is missing.

To supply the missing information to an Ad Hoc distribution, an optional iTunesMetadata.plist file can be created and included in the applications IPA file. This plist file is a specially formatted XML file (see Apple's Property List Programming Guide for more information) that contains key/value pairs defining information about a given iOS application.

The iTunesMetadata.plist Contents

The following is an example of typical iTunesMetadata.plist file used to define the iTunes information for an Ad Hoc distribution:

The values for the individual keys will be covered in detail below.

UIRequiredDeviceCapabilities

The UIRequiredDeviceCapabilities key lets iTunes know which device specific features an iOS application requires before it can be installed on a given iOS device. It is provided as a dictionary (<dict>...</dict>) of features (<key>...</key>) and a boolean value for each feature. If the value of a feature is true, then that feature must be present. If it is false the feature must not be present on the device. For example:

Specifies that the iOS device must support the ARM7 instruction set and have a front-facing camera before this application can be installed on the device. For a complete list of allowed values, please see Apple's UIRequiredDeviceCapabilities documentation.

artistName and playlistArtistName

Use the artistName and playlistArtistName keys to define the name of the company that created the iOS application that will be displayed in iTunes. Example:

bundleDisplayName, itemName, and playlistName

Use the bundleDisplayName, itemName, and playlistName keys to define the name of the iOS application that will be displayed inside of iTunes. Example:

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bundleShortVersionString and bundleVersion

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Use the bundleShortVersionString and bundleVersion keys to define the iOS application version number that will be displayed in iTunes. Example:

softwareVersionBundleId

Use the softwareVersionBundleId key to specify the Bundle ID for the iOS application. Example:

copyright

Use the copyright key to define the copyright notice that is displayed in iTunes. Example:

releaseDate

Use the releaseDate key to provide a release date for the iOS application that will be displayed in iTunes. Example:

softwareIconNeedsShine

Use the softwareIconNeedsShine key to tell iTunes if the iOS Application's icon requires a shine highlight for iOS 6 (and prior). Example:

gameCenterEnabled and gameCenterEverEnabled

Use the gameCenterEnabled and gameCenterEverEnabled keys to tell iTunes is this iOS application supports Apple's Game Center. Example:

genre, genreId, and subgenres

Use the genre and genreId keys to tell iTunes what genre the iOS application belongs to. Example:

Optionally the subgenres key can be used to further define up to two sub genres for the iOS application. Example:

For iOS applications, Apple currently defines the following genres and genre IDs:

Genre IDGenre Name
6000Business
6001Weather
6002Utilities
6003Travel
6004Sports
6005Social Networking
6006Reference
6007Productivity
6008Photo & Video
6009News
6010Navigation
6011Music
6012Lifestyle
6013Health & Fitness
6014Games
6015Finance
6016Entertainment
6017Education
6018Books
6020Medical
6021Newsstand
6022Catalogs

Games (6014) sub-genres:

Genre IDGenre Name
7001Action
7002Adventure
7003Arcade
7004Board
7005Card
7006Casino
7007Dice
7008Educational
7009Family
7010Kids
7011Music
7012Puzzle
7013Racing
7014Role Playing
7015Simulation
7016Sports
7017Strategy
7018Trivia
7019Word

Newstand (6021) sub-genres:

Genre IDGenre Name
13001News & Politics
13002Fashion & Style
13003Home & Garden
13004Outdoors & Nature
13005Sports & Leisure
13006Automotive
13007Arts & Photography
13008Brides & Weddings
13009Business & Investing
13010Children’s Magazines
13011Computers & Internet
13012Cooking, Food & Drink
13013Crafts & Hobbies
13014Electronics & Audio
13015Entertainment
13017Health, Mind & Body
13018History
13019Literary Magazines & Journals
13020Men’s Interest
13021Movies & Music
13023Parenting & Family
13024Pets
13025Professional & Trade
13026Regional News
13027Science
13028Teens
13029Travel & Regional
13030Women’s Interest

softwareSupportedDeviceIds

Use the softwareSupportedDeviceIds key to tell iTunes what iOS devices this iOS application supports. Example:

Where the following values are available:

  • 1 – Classic iPhones
  • 2 – iPod Touch
  • 4 – iPad
  • 9 – Modern iPhones

Standard Keys

The following keys are included in all iTunesMetadata.plist files for iOS applications and always have the same values:

Creating an iTunesMetadata.plist File

When working with an iTunesMetadata.plist file in Visual Studio for Mac, you have two options:

  • Create and maintain the file using Visual Studio for Mac's visual plist editor.
  • Create and maintain the file in a plain text editor.

Both options will be covered in detail below.

Using the Visual Plist Editor

Do the following:

  1. In the Solution Explorer, right-click the Xamarin.iOS project file and select Add > New File...

  2. From the New File Dialog, select iOS > Property List:

  3. Enter iTunesMetadata for the Name and click the New button.

  4. Double-click the iTunesMetadata.plist file in the Solution Explorer to open it for editing:

  5. Click the green + to create a new entry and enter UIRequiredDeviceCapabilities as the key name:

  6. Click on the String value type and select Dictionary from the popup list:

  7. Click the turndown at the left of the Property's name to reveal the dictionary's entries:

  8. Click on the Add new entry text, then click the green + to add an entry to the dictionary:

  9. Enter armv7 for the key name, select a type of Boolean and enter Yes as the value:

  10. Repeat the steps above until you have filled out the iTunesMetadata.plist file with all of the key/value pairs required (see the The iTunesMetadata.plist Contents section above for more details).

  11. Save the changes to the plist file.

Using a Plain Text Editor

Do the following:

  1. In a plain text editor, create a new text file and name it iTunesMetadata.plist.
  2. Copy the example contents from the The iTunesMetadata.plist Contents section above.
  3. Paste the contents in the file and edit them as required.
  4. Save the file and return to Visual Studio for Mac.
  5. In the Solution Explorer, right-click on the Xamarin.iOS project file and select Add > Existing Files....
  6. In the Open File Dialog, select the iTunesMetadata.plist file that was created above and click the OK button.
  7. Leave the Build Action of this file set to None.

The Xamarin plugin for Visual Studio only supports a visual editor for Info.plist and Entitlement.plist files, so you'll need to create your iTunesMetadata.plist file in a standard text editor and manually include it in your Xamarin.iOS project.

Do the following:

  1. In a plain text editor, create a new text file and name it iTunesMetadata.plist.
  2. Copy the example contents from the The iTunesMetadata.plist Contents section above.
  3. Paste the contents in the file and edit them as required.
  4. Save the file and return to Visual Studio.
  5. In the Solution Explorer, right-click on the Xamarin.iOS project file and select Add > Existing Files....
  6. In the Open File Dialog, select the iTunesMetadata.plist file that you created above and click the Open button.
  7. Leave the Build Action of this file set to None.

Later, select this iTunesMetadata.plist file when you prepare to build your IPA in the IDE.

Summary

This article has covered the iTunesMetadata.plist file that can be used to tell iTunes about an ad hoc delivered iOS application. It has discussed the standard key in the plist file and how to create and maintain the file in Visual Studio and Visual Studio for Mac.

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