There’s a different type of essence for each one of the six sim types you find on MySims: fun, geeky, cute, studious, tasty and spooky. MySims is a special version of The Sims for children, and maybe also for people who have never played The Sims before and want to have a first gentle contact with the game. In this video, I show you how to get MySims for free. If you need any help just add me on Skype/Discord or leave a comment asking for help:) ═══════════════. Sep 02, 2014 MAC SYSTEM REQUIREMENTS MINIMUM SPECS: OS: Metal required. Mac OS® X 10.11 (El Capitan) CPU: Intel Core 2 Duo 2.4GHz Processor or better RAM: At least 4 GB RAM HARD DRIVE: At least 15 GB of free space with at least 1 GB additional space for custom content and saved games VIDEO: NVIDIA GeForce GTX 680, AMD Radeon RX 560 or better INPUT. My Sims was originally released for the Nintendo Wii and the Nintendo DS, and it was after some time that it was released on PC. EA was clearly looking at a different target for this game, so it's worth taking a look at it, and that's what we'll do here. My Sims is a drastic change from the usual The Sims games.
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MySims |
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Also known as: Boku to Sim no Machi (Japan) This game has unused areas. |
To do:
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MySims, a spin-off to the successful Sims franchise all about finding a town and decorating it your way. Sound a little familiar?
- 3Unused Levels
- 4Unused Essences
- 5Early Essences
- 6Unused CAS Parts
- 8Unused Music
- 10Development Leftovers
Sub-Pages
Unused Textures |
Unused Text |
Cheat Menu
Long thought inaccessible in the Windows version is a menu to type in cheat codes to unlock five new outfits, and five new blueprints to use in-game.The menu can be accessed by entering the following button combination (with numbers being entered on the numberpad) at the pause menu:
V B 2 8 2 8 4 4 6 6
Unused Levels
Internally, areas of the game are referred to as levels and will be referred to as levels for the purposes of this article.
luaTest
By replacing the contents of an accessible world file such as townSquare.world (as was done in the picture shown on the left) with the contents of luaTest.world, one can access a test environment that appears to have been used during development to possibly test interactions between the player and objects. There are entries for objects and two characters, Chef Gino and Ray, in the level's data, however none of the objects and only Chef Gino will actually appear when in the level, as the data for Ray, who is listed in the file using an earlier version of his file that is no longer in the game, and the objects were removed.
testAutonomy
A level that was used for testing the autonomy of NPC characters, two characters have entries to appear here, Chef Gino and Poppy, but for whatever reason only Chef Gino appears. Other than that the level uses the same model as luaTest.
nookPrototype_15x15
Unlike the previous two test levels, this does not have a leftover .xml file. As a result an existing level file had to be modified, the <Level Name = 'Example'> tag was modified to become <Level Name = 'nookPrototype_15x15'>, and all other objects stripped for maximum clarity.nookPrototype is a very simple grey test cube, as the name suggests it was used as a prototype for the various 'nook' environments found in caves throughout the game.
oneBedroomA
This also did not have a leftover .xml and had to be remade. A simple one bedroom interior, it matches an interior seen in a prerelease screenshot almost perfectly, the one difference being the absence of a wall between the kitchen and living room area. Much like the beta screenshot and unlike the rest of the game, this level doesn't have any shadows or lighting.Interestingly this is the only interior to have anything outside its walls, with a half-dome featuring violet to black gradient, as opposed to every other interior, which just features a black void.
A full view of the interior with the half-dome visible.
twoBedroomA
Like the previous two this did not have a leftover .xml file. A larger version of the standard one bedroom interior, this one features two bedroomsǃ But other than the absence of a hallway down the middle, there's nothing else of interest.
The standard one bedroom interior.
Compared to the unused two bedroom interior.
Unused Essences
It is worth noting that all unused essences do not use a proper icon like the one shown on the left, but rather use either a simplistic placeholder or the palette icon.
Wood
While not technically unused, it is unobtainable in the same way as every other essence because it is used as the 'default' paint in the workshop. As a result its flair model, icon, and palette are never seen in-game.By modifying the essence's file, it is possible to add it to the game as a regular essence that can be used in the workshop like the others.
Model | In-game | Icon | Palette |
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Acorn
Unlike the Wood essence, the Acorn essence had no leftover xml file, and had to be reconstructed to be put in-game, it was as simple as taking an existing file and changing the references from whatever the essence originally was to acorn. Oddly enough the Acorn essence does not have a palette icon, and the flat color paints show up as plain white.
Model | In-game | Icon | Palette |
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N/A |
Hedgehog
Like the Acorn essence, the Hedgehog essence had no leftover xml file and had to be reconstructed to be put in-game. Also like the Acorn Essence the flat color paints show up as plain white.
Model | In-game | Icon | Palette |
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Early Essences
Some essences went under redesigns during development, miraculously the models and textures were left in the final product and can be modded back in.
Red Apple
The red apple essence went under a relatively minor design change, with the early version's squat appearance with prominent stem and leaf being changed out for a much taller version with a less prominent leaf and no stem. The early red apple can be seen in several prerelease screenshots such as this one here.
Early | Final | Model Name |
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apple |
Gold
Unlike the red apple, the change to the final game's gold essence from its earlier counterpart is far more dramatic, with its early version taking the appearance of a gold nugget rather than a coin. It can be seen most prominently in this prerelease screenshot here.
Early | Final | Model Name |
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propDebrisGoldNugget |
Unused CAS Parts
Mayor's Suit
Three recolors of the Mayor's suit were cut from the game. Only the black recolor has a flower, the other two do not, but the UV is still present, creating an odd beige blob.
Essence Master's Robe
An outfit originally meant for the Essence Master remains in the game, unused. It was later reused in MySims Party.
Essence Master's Beard
A big bushy beard that only comes in white unlike every other hairstyle in the game that comes in four or sometimes even five colors. The model would later be adapted into Marlon's beard in MySims Kingdom on the Wii.
My Sims 4 For Mac
Unused Sounds
To do: Upload the sound file. There is probably more unused sounds but without S3PE displaying the resource names for all files, it's hard to find them. |
There is an unused sound in the game called ui_bcm_rotate which is directly from The Sims, when you rotated an object. The sound including a few other unused sounds are heard in an earlier version of MySims Wii's Build Mode.
Unused Music
Disc Channel Jingle
Leftover from the Wii version is the jingle used in the Disc Channel.
Tag
Used during the online-only tag minigame. Due to online services being shut-down, the track is effectively unused.
Madame Zoe's Themes
Original versions of the theme songs for the character Madame Zoe.
Player's Themes
The house the player owns in-game was meant to have its own unique music track like every other building in-game. Both are versions of the song used in the game's menus.
Create-A-Sim
Two unused music tracks for the games Create-A-Sim mode, both are tracks used in The Sims 2: Pets Expansion Pack which came out 2 years prior, making these tracks very old leftovers and they also exist in the Wii version’s files.
Unused Swarm Effects
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The config.swm, or 'Swarm Master Configuration File' has a scrapped swarm effect file listed for the Hedgehog animal, and is included to be used in the game despite neither the folder or the effect file existing in both the Wii and PC versions of the game. MySims Kingdom would later use animal based effects, but without any of the formatting and most if not all effects being stored in a single Swarm.package file.
Development Leftovers
Removed Folders
The DDFList.txt file contains folders that the game uses to obtain various files from, with some of the specified folders having been removed.
Some folders here were made redundant, such as the multiple Lua folders. In the final game, all Lua scripts are stored in LuoDL.package and are in 7 compiled Lua scripts, LuaPackedScript_00 to 07.
The characters folder is still used, abeit with a capital C instead of lowercase, while textures (with a capital T), fonts, UI and Objects not being used and instead have their own package files.
It's currently unknown what ToolsData/Rigs would have held, but it is also defined in the Wii version of this text file as well, suggesting it was used during development, or possibly used for storing the Rigs and animations used in game at one point, and then never being removed from the list in both versions.
LuaNonShipping
In the PC version only, there is a LuaNonShipping folder which contains various debugging and developer scripts. These scripts cannot be run on their own however as they are not compiled into bytecode, and the LuaRootScript file found in LuoDL.package does not specify any of them either.
Regional Differences
The Japanese version notably uses a different logo, whereas all other languages use the English logo.This also results in the game not playing the intro video since the logo in that video still uses the English version.
The Japanese, Chinese Simplified, Chinese Traditional and Korean languages all use different fonts to accommodate for their own character sets.
To do: Find out if MySims was ever released in Thailand, and if so, what value does it use upon booting the game? |
It appears that Thai would have been a supported language, but never got a proper localisation as strings exist for it and has a valid language option in the Lua scripts and the registry entry as 0x0000000E or 14 in decimal. However, as shown below, all strings are just the English ones with gibberish text added next to it, suggesting that time constraints forced the Thai localisation to be scrapped, or that MySims was planned for release in Thailand but was later cancelled, which could explain the leftover values and code.
Warning Screens for presumably the Chinese languages to display upon booting the game exist in the WarningScreen folder, but are never used.
Mysims For Mac Emulator
The Sim series | |
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SimCity | |
Mac OS Classic | SimCity • SimCity 2000 • SimCity 3000 |
NES | SimCity |
SNES | SimCity |
DOS | SimCity 2000 |
Windows | SimCity 2000 • SimCity 3000 (Unlimited) • SimCity 4 |
Nintendo 64 | SimCity 2000 |
PlayStation | SimCity 2000 |
Nintendo DS | SimCity DS |
Linux | SimCity 3000 Unlimited |
The Sims | |
Windows | The Sims • The Sims 2 • The Sims 3 • The Sims 4 The Sims: Life Stories |
GameCube | The Sims • The Sims: Bustin' Out • The Sims 2 (Prototypes) • The Sims 2: Pets |
Game Boy Advance | The Sims 2 • The Sims 2: Pets |
PlayStation 2 | The Sims 2 (Prototypes) • The Sims 2: Pets • The Sims 2: Castaway |
Xbox | The Sims 2 (Prototypes) |
PlayStation Portable | The Sims 2 • The Sims 2: Pets • The Sims 2: Castaway |
Wii | The Sims 2: Pets • The Sims 2: Castaway • The Sims 3 |
Nintendo DS | The Sims 2 • The Sims 2: Castaway • The Sims 3 |
iOS | The Sims FreePlay |
Android | The Sims FreePlay |
MySims | |
Nintendo DS | MySims • MySims Kingdom • MySims Agents |
Windows | MySims |
Wii | MySims Kingdom • MySims Racing • MySims Agents • MySims SkyHeroes |
DSiWare | MySims Camera |
PlayStation 3 | MySims SkyHeroes |
Xbox 360 | MySims SkyHeroes |
Others | |
Windows | Sim Theme Park • SimCoaster |
Mac OS Classic | SimAnt • Sim Theme Park |
PlayStation | Sim Theme Park |
SNES | SimEarth: The Living Planet • SimAnt |
GameCube, PlayStation 2, Xbox | The Urbz: Sims in the City |
EA is offering a free copy of Sims 4 for a limited time, the game is available for free download on PC and Mac OS till May 28, 2019. So this is your time to download a free copy of Sims 4 Standard Edition, also check the minimum system requirement to run Sims 4 on Windows. You will need Origins Client to download the free version of Sims 4.
The free download is confirmed via The Sims twitter account, the game was first released in the year 2014. It features a life simulation gameplay where players can create Sim Characters and control their life. You can do a ton of customization from creating a perfect home to develop Sims relationships, career, and shape their virtual life the way you want. There are beautiful world and unique environment allowing players to travel in the neighborhoods where they can meet and greet other sims.
Simmers, tag a friend who should get The Sims 4 for free! 💚 The game is free on PC and Mac via Origin until May 28th: https://t.co/aOFqVlYFDdpic.twitter.com/lFwaPB098j
— The Sims (@TheSims) May 21, 2019
Below is system requirements to check before you download Sims 4.
Minimum Specification for Windows PC
- OS: Windows XP (SP3), Windows Vista (SP2), Windows 7 (SP1), Windows 8, Windows 8.1, or Windows 10
- CPU: 1.8 GHz Intel Core 2 Duo, AMD Athlon 64 Dual-Core 4000+ or equivalent (For computers using built-in graphics chipsets, the game requires 2.0 GHz Intel Core 2 Duo, 2.0 GHz AMD Turion 64 X2 TL-62 or equivalent)
- RAM: At least 2 GB RAM
- HARD DRIVE: At least 14 GB of free space with at least 1 GB additional space for custom content and saved games
- VIDEO: 128 MB of Video RAM and support for Pixel Shader 3.0. Supported Video Cards: NVIDIA
- GeForce 6600 or better, ATI Radeon X1300 or better, Intel GMA X4500 or better
- DIRECTX: DirectX 9.0c compatible
- SOUND CARD: DirectX 9.0c Compatible
- INPUT: Keyboard and Mouse
- ONLINE REQUIREMENTS: Internet connection required for product activation.
Recommended Specification for Windows PC:
- OS: 64 Bit Windows 7, 8, 8.1, or 10
- PROCESSOR: Intel Core i5 or faster, AMD Athlon X4
- VIDEO CARD: NVIDIA GTX 650 or better
- MEMORY: 4 GB RAM
- HARD DRIVE: 18 GB of Hard Drive space
Minimum Specification for Mac:
- The Sims 4 will *NO LONGER BE SUPPORTED* on Non-Metal Mac OS machines or PC 32-bit
- Operating Systems. See FAQ here.
- OS: Mac OS X 10.7.5 (Lion)
- CPU: Intel Core 2 Duo 2.4GHz Processor or better
- RAM: At least 4 GB RAM
- HARD DRIVE: At least 14 GB of free space with at least 1 GB additional space for custom content and saved games
- VIDEO: NVIDIA GeForce 9600M GT, ATI Radeon HD 2600 Pro or better. Video RAM of 256MB or better
- INPUT: Keyboard and Mouse
- ONLINE REQUIREMENTS: Internet connection required for product activation.
Recommended Specification for Mac:
- OS: Mac OS X 10.9 or later
- PROCESSOR: Intel Core i5 or better
- VIDEO CARD: NVIDIA GTX 650 or better
- MEMORY: 8GB RAM
- HARD DRIVE: 18 GB of Hard Drive space
Mysims For Mac Installer
Click here Download Sims 4 Free. The game PC download size is around 13GB.